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When a character moves, it can move up to as many spaces as the number of characters in the room from which it moves. Most characters can move only through open corridors, but Meg Giry can use secret passageways that connect many of the rooms. The players must use Meg's ability and the other characters' special abilities to hide or reveal information. One character, for example, moves a padlock that blocks one corridor, while another is responsible for the roaming blackout that allows the Phantom to operate in darkness (or at least provide cover for his activity elsewhere). One sweet character can draw everyone from adjacent rooms to her side, while an unpleasant fellow can drive everyone away. Still another reveals (or hides) an alibi card, clearing one suspect (or keeping his true nature unknown). Every character is useful in the right situation. You just have to learn what those situations are...
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